Computer Graphics World Edition 3 2018
Editor's Note: Hello, Siggraph 2018!
Back to the Future: Artists at Pixar Animation Studio embrace new tools and techniques to create Incredibles 2.
Character Actor: Epic and its partners create a high-fidelity digital actor that performs in...
Computer Graphics World Edition 2 2018
Editor's Note: Welcome to the Age of Virtual Reality.
Viewpoint: Twenty Years of Magic.
Virtual Reality: Exploring the various challenges involved pertaining to VR production.
Ready Set Go: Industrial Light & Magic and Digital Domain help...
Computer Graphics World Edition 1 2018
Editor's Note: Get Your Game On!
Power Shift: Multiple studios drive the diverse visual effects in Marvel's latest superhero film, Black Panther, some of which include a CG version of the main character.
Start Your Engines!: More and more...
Computer Graphics World November/December 2017
Editor's Note: Chasing Unicorns.
A Night to Remember: Disney•Pixar's Coco honors Mexican culture with a joyful, heartwarming CG animated feature.
2017 Curtain Call: Studios prepare their VFX and animated features for awards season.
Computer Graphics World September/October 2017
Editor's Note: SIGGRAPH 2017 wrap-up.
Painterly Impression: Artists at BreakThru Films create an animated exploration of Vincent Van Gogh's last days using the artist's own paintings. The complex process included filming live-action...
Computer Graphics World July/August 2017
Editor's Note: SIGGRAPH 2017: Get ready.
Viewpoint: Motion capture and the future of VR.
By the Thousands: Weta Digital, ILM, and Rodeo FX create digital environments and CG creatures for Luc Besson's Valerian and the City of a Thousand...
Computer Graphics World May/June 2017
Editor's Note: Going Deep.
Taking the Fifth: Ghostly pirate hunters and CG art-directed water star in Pirates of the Caribbean: Dead Men Tell No Tales, the fifth installment in the popular film franchise.
Computer Graphics World March/April 2017
Editor's Note: Chasing Reality.
Beastly Beautiful FX: Artists at Industrial Light & Magic create a mythic island, a monstrous Kong, and unique creatures for Kong: Skull Island.
Photorealism in Real Time: New technologies from Epic Games and...
Computer Graphics World January/February 2017
Editor's Note: Expanding the roles of digital characters.
Between the Lines: Artists at Industrial Light & Magic once again exercise their skills to create believable digital humans, a brutally honest droid, and dramatic space battles...
Computer Graphics World November/December 2016
Editor's Note: Ready for the red carpet.
Navigating Polynesia: Disney Animation sets sail on a new adventure with a new type of Disney princess in Moana, as she sets out on a heroic journey with the demigod Maui to save her village...
Computer Graphics World September/October 2016
Editor's Note: 3D Printing Evolves.
Making Happy Happen: The DreamWorks Animation crew fills Trolls, a colorful CG musical comedy, with good luck, charm, and optimism – and of course, trolls.
Hidden Truths: Artists at Weta Digital...
Computer Graphics World July/August 2016
Editor's Note: Render the Possibilities.
Viewpoint: The Renaissance of VR.
Crafty Effects: ILM develops new tools and techniques to create Orcs, such as Orgrim Doomhammer, shown here, in starring roles for Warcraft.
A Tall Order: A team at...
Computer Graphics World May/June 2016
Editor's Note: The Summer of 2016: Making Animated Memories.
Birds of Paradise: CG artists and animators at Imageworks transform Rovio's simplistic Angry Birds into a full-length animated film featuring Red, Bomb, Matilda, Chuck, and many other...
Computer Graphics World March/April 2016
Editor's Note: Putting new tools and technologies to the test.
Viewpoint: Environments: A major key to VR's success.
Virtual Vérité: Something new and unusual has occurred in the jungles of India. In a re-imagining of The Jungle Book...
Computer Graphics World January/February 2016
Editor's Note: A new twist on gaming.
Viewpoint: Being the hero in VR.
Sci-fi Magic: The force was definitely with artists at ILM as they created out-of-this-world effects for the seventh box-office hit in the Star Wars franchise, The...
Computer Graphics World November/December 2015
Editor's Note: The future revisited.
Exquisite Danger: Pixar artists forge a unique friendship between two characters -a "boy" and a "dog"- and send them on a coming-of-age quest in the American West for the CG animated...
Computer Graphics World September/October 2015
Editor's Note: What's old is new again.
Simply Audacious: Blue Sky Studios' artists transform Charles Schulz's Charlie Brown, Snoopy, Lucy, and their friends into CG characters.
Monster Mash 2: The sequel to Hotel Transylvania marks a...
Computer Graphics World July/August 2015
Editor's Note: Are you ready for SIGGRAPH?
Animal Farm: ILM receives another park pass, this one to Jurassic World, where the artists use state-of-the-art technology to create charismatic and dangerous dinosaurs for the new feature film...
Computer Graphics World May/June 2015
Editor's Note: Today's future.
Building a Future: Artists at Industrial Light & Magic build Director Brad Bird's vision of Tomorrowland for the big screen.
A Frame of Mind: Pixar creates a unique cast of characters -the emotions of a tween...
Computer Graphics World March/April 2015
Editor's Note: Projects with character.
Alien Re-creation: Some people go through life living in a bubble, and in the newly released animated feature Home, that is certainly the case. Cute little aliens with good intentions land on Earth...