3D World 128

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3D World 128



Colour theory: When it comes to choosing a colour palette for their 3D images, too many artists are operating in the dark.
Linear workflow: 3D World removes the shroud of mystery surrounding linear workflow, gamma and achieving spot-on hues in your renders in our feature titled The secrets of precise colour.
3D? There's an app for that: From basic animation programs to fractal viewers and ray tracing tools, we reveal that there's more to Apple's mobile devices than games and lightsaber simulations.
Pluto Station: Andrew Comb, freelance digital artist, presents tips and techniques developed during his amazing five-year 3D project on the Pluto space station.
Commentary and analysis from the CG industry: The 3D World crew head to both Imagina 2010 and Animex 2010 this issue and bring back the latest news in the world of visualisation and animation.
Practical training for every major 3D package: 3ds Max, Maya, Softimage, LightWave 3D, Cinema 4D, Blender, ZBrush, After Effects, Photoshop, SketchUp, V-Ray, Gimp.
Expanded Projects section: Stay in touch with your peers with this month's best commercial 3D work.
Inspirational imagery: The best new personal artwork from around the world.
On test: ZBrush 3.5 R3, Realsoft 3D 7, Twilight Render, Shaderlight 1.0.
Debrief: Asylum's visually stunning narrative in for Verizon Droid.
Freeze Frame: VFX supervisor Roger Guyett reveals how ILM created sci-fi's most epic parachute jump for J. J. Abrams' genre-redefining movie, Star Trek.
Letter from Soho: Dave Throssell is trying hard to avoid a life-changing experience, but he admits that the tide of S-3D material will catch up with him.
 
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